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Artist's Comments
hey all here is my latest color.... i got to the point where it seems that everything that i do keeps making it worse soo i thought that i would put it out for all of you to see and critique.
i am looking forward to getting critiques from a select few and will note them individually but if you want to go ahead, they already know but since you don't when you are giving a critique please be straight forward i don't need politeness, that won't improve my skill. credits: ----> lines by inks by colors by photoshop cs4 bamboo fun Comments
Well this one is well done. I think there are some technical elements that you can enhance to make the picture pop though, the red outlines, those need a glow effect. That would allow the breakup of all the black in the background and it would pop the cards off the page. The skin color on the hearts card character is off, he looks like he got soaked in mud, not bad, just need to lighten that color up a tad, use what he is colored now as the base coat and your darks. Gambit looks great, like what you did with his suit coloring alot. Sabretooth's face is to grey as well, use that as your base but get that tan or yellowish tint in there to enhance his features. For an extended enhance, add a glow effect as well, to the white cracks and then drag that effect into a fade to black scheme. Otherwise, this is very well constructed and your colors definitely enhanced the lineart, good job!
-- The lord gave us two ends, one to think with and one to sit on, how people remember you depends on which end is used the most! thank you brother...
haha you know what is funny i was trying to do a glow effect around the cards but for some reason my cs4 was doin weird stuff and i couldn't get want i wanted... you know i tried to find a ref for that character and the closest i could find is a character named cable so i just went with it..... i think in respect to the skin tones on him and sabertooth i started over-working them and that is why i figured i better stop for now cause it was getting worse. thankyou on gambit i am really glad you liked cause his normal chest area is red and when i did it in red it just looked wrong so i did the blue and i thought it was cool sooo. hmmm don't really understand what you mean on the cards thing but i will keep messin with thanks alot rich they aren't as cool as gambit
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April 22
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Critiques
I'll start with color choice because I think that is an element that could use the most work. Right now most of your forms are coming off flat because you aren't using too much temperature variation in your color selection. This is something I talk about a lot so to people who know me this is probably a broken record. It would be nice to see browns start a little red/purple and go to a bit of an orange/yellow or see the yellows start on the orange side and slide over to a really light, pure yellow. The temperature change turns the form more.
Now, when you do something like that you have to watch your saturation and values. That brings me to the next main point. I think you need to work out what your focal point is and deal with the rest of the image accordingly. Right now everything has the same amount of contrast which is making the eye swim around the image a lot. I know you didn't draw it, so there is a little bit of a battle with that, but you still have room to pull the viewers gaze around to look at what you want them to. Adjusting values, saturation, contrast, etc. you can bring the right attention to the right areas.
Always maintain the direction of your light source. Decide early on where it is and continually reinforce it. I can't tell in this image exactly where the light is coming from.
I feel that the soft brush should only be used in rare occasions. It seems you have used it on the entire image and that can create a very wishy-washy look. The harsh lines appear even harsher and the colors seem to swim around in the line work. Nothing clearly defines shape and it really limits the the way you convey form.
Those are the over all things. Now just a couple of specific points about this image.
I wouldn't leave the cards stark white. I would still give them definition and lighting. White, like it is here, can say "I'm unfinished" to the viewer. Also, watch your details... Gambit's buckle, Gambits coat between his legs, Mr. Sinister's ribbons behind Sabertooth's arm... All of those elements make the image look rushed. Lastly, since these are licensed characters, make sure to hit the correct colors (both color matching and color scheme) all the time. That's really important for when you are doing work for companies like Marvel.
It was bold of you to try and tackle a complicated piece like this. I think doing things like focusing your palette, clarifying your light source, creating focus, and using a hard brush to better define forms will take you a lot way.
Vision: It presents a vision that is neither unique nor incredibly derivative.
Originality: Low because you colored all of the elements their usual color. Nothing is really outside of the box here. Opportunities like interesting lighting schemes were missed.
Technique: You do a lot of competent things here and it's not super amateur. However, there are a lot of steps to be made to improve what you have so far.
Impact: Nothing "wowing" or emotional with this piece. It is pretty straight forward.
I hope that wasn't too harsh. I tried to be concise and just get down to the nitty gritty. I think have a lot of promise and you are on the right path. Asking people for critiques and learning from them is an awesome way to be. Keep it up!
M!
well as i'm sure you know gambit's power colors is more sort of a magenta color, and i think as a good point of focus those cards should be knocked out and more monochrome, right now they steal way too much focus.
[link]
you can see there i've monochromed the cards a bit, letting some of your color show through but now they are not our main point of focus, i've also made some of the colors a bit more fitting with the magenta. i also adjusted the values a bit so gambit pops more.
a few of your colors lean very heavily towards yellow, and i think in most cases you dont want to use that type of color when the setting is supposed to be cool/dark, same as with your last cover i critiqued.
the main reason for a low impact rating though is the lack of focus and the too soft and mushy/muddy brushwork.
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